When I first played Braid, the game ran extremely slowly. After hunting down the issue for a while, it seems to have something to do with vertical sync and Nvidia graphics cards (here’s the story in the official Braid blog). Here’s how I fixed it.
Braid, the beautiful and award-winning Xbox Live Arcade title released last year, has finally been released for the PC. I bought it, I played it, and I loved it.
The game seems like you typical platformer on the surface. You run, you jump, and you kill enemies by stomping them. However, the interesting part comes up in its unique gameplay element: time manipulation.
One of my favourite games for the GBA is WarioWare: Twisted!, the crazy sequel to the original WarioWare, where you play through tiny little stages called microgames using the game’s unique motion-sensing cartridge.
You play through 15 different stages in Story mode to unlock different microgames. Every time you beat a set of microgames in Story mode, you get a souvenir, which can vary from an interactive toy to a song from the game’s soundtrack to a full-fledged minigame. You can also replay unlocked microgames in the Spindex mode.
So far, almost all software I’ve tried to run under Windows 7 has worked without any problems. Today I installed Google Desktop, and everything was working fine until I added the Gmail gadget. As soon as I clicked the sign in button, Google Desktop became unresponsive and eventually came crashing down.
All other gadgets I’ve tried, including the new Google Calender gadget, work fine.
There’s a thread about this in the Google Desktop Help group. I guess we’ll just have to wait until Google fixes this, unfortunately.
Continuing through my adventures with Windows 7 beta, I came upon a weird bug today.
Something called the Distributed Link Tracking Client crashed. With it, Aero and my Internet connection also went down.
The problem fixed itself within a minute. Nothing major, I guess, but it is a beta after all.